Summary
The overall build of the
Canvas Doodle 2 is good and I am impressed with the aluminum back. In
its performance however the device falls short. You will lose the
stylus, as there is no way to keep it with the phone. There aren't any
apps out there that exploit it as we have seen on the Galaxy Note series
of devices from Samsung. If you want a large screen device for browsing
the web, playing games and reading, you can consider this device. If
pure performance is what you are looking for, then there are other
devices out there for you to consider.
Review
Micromax has made quite a name for itself with the launch of smartphones
in a variety of price ranges. The budget smartphone maker has launched a
series of successful devices such as the Canvas 2 A110, Canvas HD, and
the recently launched Canvas 4. Now Micromax looks to take on the mid
range large-screened smartphone market with the launch of the Canvas
Doodle 2. The device has a large 5.7-inch display and shows off an
impressive build. Is it worth the price of admission?
At a glance
The Canvas Doodle 2 has an aluminum build and you don’t have access to
the battery or expandable storage. The display of the phablet is large
at 5.7-inches and has a 1280x720 pixel resolution. It has 16GB built-in
storage of which 13GB is available to the user. The rear of the phablet
has a 12MP camera and the front has a 5MP shooter for video calling. The
Doodle 2 has the MediaTek MT6589 chipset with the CPU clocked at
1.2GHz. You have Android 4.2 Jelly Bean straight out of the box.

Design
You can be forgiven for thinking that this is a premium device thanks to
the build the Canvas Doodle 2 has. The front is the same as any other
Micromax smartphone with the standard three capacitive buttons housed
below the display. The rear of the smartphone is a different story.
Essentially, it’s divided into three parts - the top which houses the
12MP camera, the bottom which can be removed to access the SIM card
slots and the middle which has an aluminum finish to it making it look
really sturdy. You don’t have access to the battery of the phablet.
The rear has a matte finish to it and I really liked it. The rest of the
port and button placement is fairly standard – power button on the
right, volume rocker on the left, microUSB port at the bottom and the
headphones jack up top.
The Doodle 2 also comes with a stylus but you won’t be using that for
very long as there is no place on the phablet to house it.
Overall, Micromax
has given the Canvas Doodle 2 A240 an impressive build quality. The
device isn’t light at 220 grams nor is it the slimmest at 8.9mm in
thickness but the package on offer is very attractive.
UI and preloaded apps
The Canvas Doodle 2 runs on Android 4.2.1 Jelly Bean. The interface is
stock Android for the most part with a few Micromax specific UI elements
and apps thrown into the mix.
The Canvas Doodle 2’s Micromax specific preloaded apps includes Games Hub, M!Doodle, M!Live, M!Unlock, M!Secure and Mi!Zone.
M!Secure helps you backup your contacts, scans your phone for viruses and gives you warnings every time you download an app.
As the name suggests, the Game Hub gives you access to games such as Barfi, Bubble shooter, Catch a Mouse and more.
M!Live gives you access to local Indian content such as ringtones,
wallpapers and more. The M!Unlock app gives access to the blow or shake
to unlock feature, one that was introduced with the Canvas 4.
Overall, the UI is stock Android, which I liked, and the preloaded apps
add local content to the smartphone, something Micromax has introduced
on all its Android smartphones. There is no bloatware on the phone and
that is a good thing.
Performance
Coming to the performance of the Canvas Doodle 2, here is a quick look
to see how it performs when compared to other smartphones in its price
range.
From the above benchmarks it is clear that the Canvas Doodle 2 is an
average performer. It hasn’t scored the best but it isn’t the worst
either. We have seen devices such as the Lemon A4 that runs on the old
MT6589 chipset and has a 1080p 5-inch display along with 1GB of RAM.
With its hardware, the Lemon required more power to render on a Full HD
display, hence the lower scores. On the other hand we have the Canvas 4
with a 5-inch 720p display with the MT6589 chipset. It scores almost at
par with the Canvas Doodle 2. The Xolo Q1000S on the other hand has a
5-inch 720p display and is powered by the MT6589T chipset. It has more
power under the hood and hence the best benchmark scores of the list.
Moving on, the display of the Canvas Doodle 2, at full brightness is
quite vibrant. The 5.7-inch display has a pixel density of 258ppi, which
isn’t great, but it isn’t bad by any standards. We saw the standard
array of videos on the device ranging from MKV to MP4 and AVI. The
videos were plagued with the same problem that we have with the MediaTek
chipset. You have the MKV files where only the video runs and the audio
isn’t recognized. Surprisingly, the native video player crashed when we
ran AVI files on it and that’s a bummer.

The native video player is the same that we have seen on the Canvas 4.
You can swipe up and down on the left to control the brightness and do
the same on the right for the volume. You can also watch the videos in a
small window on the display letting you use other apps while watching
the video. Just like the Canvas 4, the canvas Doodle also boasts of the
“Smart Pause” feature, which is that the video playing will pause once
you look away. On the Canvas 4 this worked very well for me during the
testing process. On the Doodle 2 however, it seems buggy. There were
times when watching a video, it paused randomly. There were also times
when I looked away and it took a second too long to pause making the
feature feel rather gimmicky.
Sticking with the display, watching videos on it wasn’t as great a treat
as I it was on other devices such as the Lemon A4, WickedLeak Wammy
Passion Z Plus and the Canvas 4. The size of the display is good but the
videos look a bit washed out.
Another problem I faced with the performance was that if I had too many
apps running in the background, some of them heavy games, the device
would crash randomly and wouldn’t perform well until I rebooted it. For
the most part however, there was no lag when navigating the device.
The experience of interacting with the display feels good. The keyboard
is stock Android and there is enough display real estate for you to have
a comfortable typing experience.
Games such as Angry Birds, Temple Run 2 and more ran quite well with
heavy games such as Dead trigger stuttering at times. Real Racing 3, as
always, refused to run.
The camera on the rear of the Canvas Doodle 2 is 13MP and its
performance can be described as average at best. In well-lit conditions,
especially outdoors, the camera performed well. In low-lit situations,
there was a lot of noise and loss of detail.
In terms of its battery life, the Canvas Doodle 2 is average. In our
continuous video playback test, the device lasted for five hours. With
average use you will be able to get through one day of use.
Bottom Line
The overall build of the Canvas Doodle 2 is good and I am impressed with
the aluminum back. In its performance however the device falls short.
You will lose the stylus, as there is no way to keep it with the phone.
There aren’t any apps out there that exploit it as we have seen on the
Galaxy Note series of devices from Samsung. If you want a large screen
device for browsing the web, playing games and reading, you can consider
this device. If pure performance is what you are looking for, then
there are other devices out there for you to consider.